Kingshot Kingdom Transfer Guide
The Kingshot Kingdom Transfer event allows governors to migrate to another kingdom within their server age bracket. Ordinary target kingdoms accept up to 55 migrants, while Leading kingdoms accept up to 30 migrants (plus up to 3 Special Invites for governors exceeding the target server's Power Cap), with a mandatory 25-day cooldown between transfers.
- Ordinary vs. Leading Kingdom Quotas: Ordinary Kingdoms have a 55-player transfer cap; Leading Kingdoms have a 30-player transfer cap.
- 3 Special Invites Above Power Cap: The reigning King/Governor can issue up to 3 Special Invites per window to bring in high-power rally leaders whose combat power exceeds the normal transfer cap.
- Mandatory 25-Day Cooldown: Once you transfer to a new kingdom, your character cannot migrate again until the 25-day transfer cooldown expires.
- Pre-Transfer Preparation: Leave your current alliance, recall all marches, empty your Clinic and Enlistment Office, and keep unprotected resources below storehouse capacity.
Copy a clean 4-bullet tactical summary formatted for in-game R4/R5 alliance mail or Discord.
🎬 Kingshot Video Guide & Meta Breakdown
How to Move to Another Kingdom in Kingshot (3 Transfer Phases)
Kingdom Transfer runs in three distinct phases following the 28-day KvK cycle: Phase 1 (Pre-Transfer Scouting) lets you inspect target kingdoms inside your Server Age group, view their Power Caps, and message their leadership. Phase 2 (Invitational Transfer) allows approved governors and the 3 Special Invite recipients to claim their reserved slots. Phase 3 (Open Transfer) opens all remaining slots (out of the 55 Ordinary or 30 Leading cap) on a first-come, first-served basis at 00:00 UTC.
Pre-Transfer Requirements & How Transfer Cost Scales
Transfer cost scales with your permanent account power (Town Center level, Truegold upgrades, Hero gear, Dragon Gems, Governor Charms, and War Academy tech—excluding temporary troops). Before clicking Transfer, you must leave your current alliance, recall all marches to your settlement, empty your Clinic and Enlistment Office, and ensure your storehouse unprotected resources are below the carry limit.
Kingshot: Optimal Meta Play vs. Common Resource Traps
- ●Place Chenko, Yeonwoo, Amane, or Margot in the far-left (1st) hero slot when joining an ally's Bear Hunt rally.
- ●Shift your Bear Hunt troop ratio by generation: Gen 1 ~10/30/60, Gen 2 ~10/20/70, Gen 3 ~10/10/80, Gen 4+ ~1/10/89 (Infantry/Cavalry/Archer).
- ●Maintain a 4:4:2:1 alliance resource node balance (Bread / Wood / Stone / Iron) and hoard Truegold + Speedups for the 5-day KvK Prep Phase.
- ●Never send blue resource-gathering heroes (Olive, Edwin, Seth, Forrest) in the 1st joiner slot—their 1st Expedition skill gives 0% combat damage.
- ●Do not spend Truegold, Tempered Truegold, or general speedups outside KvK Preparation or Hall of Governor milestones.
- ●Do not exceed the server Power Cap before attempting a Kingdom Transfer (25-day cooldown between transfers).
❓ Kingshot Frequently Asked Questions
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